#include "utility.h"

//inline UINT32 FetchDataDWORD( void* ptr, unsigned offsetInByte )
//{
//	return *(UINT32*)((char*)(ptr) + offsetInByte);
//}

//inline UINT32& FetchReferDWORD( void* ptr, unsigned offsetInByte )
//{
//	return *(UINT32*)((char*)(ptr) + offsetInByte);
//}